Full-Stack AI Engineer
@ Essential Software Inc.
October 2024 – Present
Tim builds the ESI Agentic AI Platform (EAAP), ESI's platform for creating, governing and running AI agents on AWS. He works directly with ESI's CEO and Founder on EAAP and on government-contracted programs for NIH, NCI and USPTO. Since mid-2026 he has been the platform's top contributor, shipping several of its core capabilities end to end.
He built EAAP's knowledge-base system, which turns about 30 minutes of manual AWS setup into a single form. An administrator uploads documents or connects Amazon S3, SharePoint or OneDrive, and the platform provisions a managed AWS Bedrock knowledge base, keeps it in sync and wires it to an agent. He built Agent Skills, which lets teams upload versioned skill packages that agents pick up without a redeploy; one of them is a PDF-generation skill that runs Python in a sandboxed microVM. He also built key parts of the platform's governance layer: Cognito-backed sign-in and account recovery, per-user access to AI models, and an AI usage and cost dashboard.
His earlier work includes RAG pipelines on Bedrock and Aurora pgvector, MCP servers that expose retrieval tools to downstream agents, and AI-backed patent-processing pipelines for USPTO built on AWS Textract. Tim has been shipping software since 2015, long before AI. Today he works AI-native: he directs coding agents through implementation, then gates what ships on adversarial review and testing.
Cybersecurity Engineering
@ Department of Defense (Contractor), @ PPL Electric Utilities
Tim spent the summer of 2023 with PPL's SOC and Cybersecurity Engineering teams as they moved toward AI/ML-augmented security operations on Splunk and QRadar. He wrote Python automation and supported SOAR playbook configuration to reduce manual analyst triage; built and tested microservice APIs and containerized applications for internal security tooling and cloud migration; contributed to ML/analytics components feeding security dashboards; and built a Microsoft Teams + Power Automate workflow for the Financial Treasury's Key Risk Event Monitoring System replacement.
B.S. Cybersecurity Analytics & Operations
@ Pennsylvania State University
Class of 2024
Tim's degree comes from Penn State's NSA-recognized Center of Academic Excellence program. That security foundation runs through his engineering today: in the authentication, credential handling and access controls he builds into EAAP, and in the Cloudflare firewall and DDoS defenses he ran for Histatu's Minecraft network.
Outside of work, Tim continues his self-directed research on EarAI, a codename project exploring how artificial intelligence and big data can assist the art of music composition. In his tech-fueled spare time, he develops mobile apps, builds high-end PCs, and is always ready to be a friend's tech tutor. For leisure, he's a lifelong science-fiction fan — his all-time favorite film is Interstellar and his all-time favorite TV show is The Expanse.
Founder & Lead Engineer
@ Histatu Network
2018 – 2021 (Minecraft) · 2026 – Present (Hytale)
Hytale’s #1 Server in the World
By playerbase, playtime and player activity, Histatu Network ranks first among Hytale servers worldwide — the spot Hypixel holds in Minecraft. Tim founded and owns the network and leads its engineering: three live servers (Survival, Skyblock and Landclaim), a 50-person team, and a web platform he built himself. Across both of its eras, Histatu has drawn more than 250,000 unique visitors and more than 5 million hours of playtime.
Tim founded Histatu in 2018, at the height of Minecraft's popularity, and built it into a competitive network. He wrote 50+ custom plugins on the Spigot/Bukkit API, ran a dedicated BungeeCord network on Linux (CentOS), and reinvested revenue in SEO, marketing and advertising; the network peaked at 500+ concurrent players. When Hytale opened to players in January 2026, Tim relaunched Histatu on the new platform and quickly took it to #1 worldwide, with a record 250+ players online at once. Since then the network has acquired Hyblock, Hytale's largest Skyblock server, and opened Landclaim as its third server.
Histatu is also where Tim does some of his deepest engineering. Hytale's server engine is closed-source, so he fixes it from the outside. He authored Histatu's Mixin and ASM bytecode patch layer: hundreds of patches that repair engine and third-party mod bugs as they load, without modifying a vendor jar. He runs the servers on Linux with Pterodactyl and Docker, tuned their JVMs on ZGC, and profiles under live player load with Java Flight Recorder. That work traced a packet storm consuming 97% of a server's outbound traffic to a single wrong argument inside the engine, and eliminated roughly 500 GB per minute of memory churn from world generation. It also carried 250+ mods through Hytale's Update 6 engine change.
He designed and shipped the network's signature systems, including its custom co-op raid bosses and the Histatu Skills RPG progression system. He also built histatu.net, now leads the developer team that maintains it, and has landed upstream fixes in other developers' open-source Hytale mods.

